What Makes Interactive Art Engaging?

Krzyzaniak, Michael and Erdem, Çağri and Glette, Kyrre (2022) What Makes Interactive Art Engaging? Frontiers in Computer Science, 4. ISSN 2624-9898

[thumbnail of pubmed-zip/versions/2/package-entries/fcomp-04-859496-r1/fcomp-04-859496.pdf] Text
pubmed-zip/versions/2/package-entries/fcomp-04-859496-r1/fcomp-04-859496.pdf - Published Version

Download (1MB)

Abstract

Interactive art requires people to engage with it, and some works of interactive art are more intrinsically engaging than others. This article asks what properties of a work of interactive art promote engagement. More specifically, it examines four properties: (1) the number of controllable parameters in the interaction, (2) the use of fantasy in the work, (3) the timescale on which the work responds, and (4) the amount agency ascribed to the work. Each of these is hypothesized to promote engagement, and each hypothesis is tested with a controlled user study in an ecologically valid setting on the Internet. In these studies, we found that more controllable parameters increases engagement; the use of fantasy increases engagement for some users and not others; the timescale surprisingly has no significant on engagement but may relate to the style of interaction; and more ascribed agency is correlated with greater engagement although the direction of causation is not known. This is not intended to be an exhaustive list of all properties that may promote engagement, but rather a starting point for more studies of this kind.

Item Type: Article
Subjects: Oalibrary Press > Computer Science
Depositing User: Managing Editor
Date Deposited: 19 Dec 2022 12:40
Last Modified: 05 Mar 2024 03:56
URI: http://asian.go4publish.com/id/eprint/635

Actions (login required)

View Item
View Item